2011 - Present
Unreal Engine Animation Teacher
ITECOM - Paris
Teaching :
- 3DSMax and FBX Animation Pipeline for Unreal Engine.
- Asset Creation in Unreal Engine - AnimSet, AnimTree, FaceFX and PHAT creation.
- Setup and Skinning in 3DSMax.
- Rigging in Motion Builder.
Scripting :
- ChUTool - scripted a Maxscript tool for quick and custom skeleton creation.
Skeleton hierarchy followed UDK's pipeline but the students could customize the skeleton based on their model's proportion.
2006 - 2007
Motion Capture and Keyframe Animator
UBISOFT - Montpellier
Beowulf the game
Animation :
- Hero and Foes Post Animation and Motion Edit.
- Keyframe Animation of monsters and creatures in Motion Builder.
- Animation of Grab, Moves, Jump and Combat features.
Technical :
- Participation in Foot Plant Detection pipeline for Yeti Engine Foot IK feature.
Extra :
- Learned and Trained animators on Motion Builder.
- Learned Anim Sheets process.
2002 - 2006
Co-Founder, Director and Web Designer
Pakingprod - Montpellier
Cartoon :
- Co-Direction and Animation on the RANDOM HEROES series. The short stories were based on a randomly-created storyline.
- Animation of the MISTER A characters and environment. Collaboration with the graffiti artist André.
Art Film :
- Collaboration with the artists KOLKOZ on various films of which LES FILMS DES VACANCES exhibited at the Palais of Tokyo on April 2005.
Web Design :
- Web Designing of various magazine website of which BLAST and EXTRASMALL.
- Web Designing of Character Artist work on GRAW at UBISOFT.
2005
Keyframe and Lipsynch Animator
Ellipseanime - Paris
Funny Little Bugs
- Layout and Keyframe Animation on Character Studio.
- Lipsynch.
2001 - 2002
Motion Capture and Keyframe Animator
Tropikanim - Mauritius
Xcalibur
- Layout and Keyframe Animation on Character Studio.
- Post Animation, Motion Edit and Shooting Direction.
- Lipsynch.